![]() I emphasise this does not read/write to your OS registry in any way. ![]() Register product system - Fully operational. Filename versioning - hmmm maybe not this version, need to think more about this Need to also look into scaling the object (maybe?) Export option to DBO, X, OBJ (DBO implemented for now as it's faster, however, load into Fragmotion/UU3D if you don't mind waiting times) - I am thinking about maybe exporting in chunks, anything is possible. Fusing up to 4 map images representing each terrain quadrant (top left, top right, bottom left, bottom right) Terrain Smoothing - 2 options to do this (1) in-built BlitzTerrain smoothing using a factor of 1-100 (2) using custom code, selecting brush size and number of parses. I got this error due to me not having GG installed again on my laptop due to a fresh install being required. > FIXED-path not found issue line 1028, gameguru mapbank heightmap_imports cannot be found error. > FIXED: change dummy object for export from sphere to a plane which was causing issue with # of verts correctly being stored. > FIXED: fix issue where LOD level not specified correctly/consistently in export code > FIXED: if convert to greyscale drop list selected and fuse 4 images, old image still gets processed. > added radio button for terrain export LOD 0-2 levels ![]() : The next version will actually be v5.0 as there a major additions/changes being made. Details on how to obtain this version are below. : Version 5.0 is now available for purchase. Temp solution is for the user to move GG back to the original install path via steam settings, but takes a while. Unfortunately, paths are different if GG moved elsewhere. App currently only looks at default steam install path i.e. : working on fix where some users have installed GG to another drive or folder/library name. OBJ/.X (looking into vert/poly/reduction and culling at the moment). heightmap generator using Perlin noise, more control of the camera, file versioning, more custom path control, terrain LOD control (for exporting of the terrain), more export format e.g. Due to limited time being able to work on this, some features I've mentioned will be added to the next update e.g. ![]() The custom path overrides the default steam path. ini has now been moved to the app root install folder and has 2 additional install path parameters GameGuru default steam path and a custom install path if you have Gameguru on another drive or you want to point the app to a compiled github version on your drive. This is now fixed in 5.1.2 and sent to buyers. : release v5.1.1/5.1.2] - 5.1.1 fixed issue with shortcuts being removed from desktop, but still had issue when closing if map_data path folder couldn't be found. Still continuing to add code to allow the user to 'scuplt' the terrain, will see how that works out. More tests being done with OBJ format before adding the export code into this app. Hoping to add the code that auto generates heightmaps using Perlin noise either today or tomorrow. Hotkeys added for menu links and links to the You Tube video guides added. : today sees some fixes and updates to the app. V5.3.1 fix (Blitz Terrain Smoothing fix)- sent to all purchasers I've started a new thread here for anyone who might have any suggestions to improve or has any current niggles and issues that need attention. ![]()
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